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INTRODUCTION
This year, the conference will take place just before SIGGRAPH Asia 2009. An
exciting VRCAI 2009 awaits papar and poster from both academia and industry
in the world - a hotbed of innovation - where state-of-the-art technologies
and applications in the Virtual Reality Continuum (VRC) will be explored
and presented. Spanning across next-generation infocommunication environments
like Virtual Reality (VR), Augmented Virtuality (AV), Augmented Reality
(AR) and Mixed Reality (MR), VRC is key in the way we define and interact,
with and within, our virtual worlds. Advances in research and novel applications
in this field have revolutionized much of our leisure activities, making
them more appealing and fun. Just as significantly, these advances provide
the foundation for more effective interactivity in work- and learning-related
activities.
IMPORTANT DATES
FULL ‚oAPER
Abstracts of Full paper Due: 30
Aug. 2009 17:00 PDT (Pacific Daylight Time)
Full paper Due: 7 Sep. 2009 17:00
PDT (Pacific Daylight Time)
Paper acceptance notification: 8 Oct.
2009
POSTER PAPER
Abstract of Poster paper Due:30 Sep 2009
17:00 PDT (Pacific Daylight Time)
Poster paper (2-6 pages) Due: 8 Oct.2009
17:00 PDT (Pacific Daylight Time)
Poster paper acceptance notification: 15
Oct. 2009
Camera-ready paper and poster: 30 Oct. 2009
Early
registration closed: 30 Oct.2009
Conference: 14-15 Dec. 2009
PAPER AND POSTER SUBMISSION
Full paper and poster paper submission is online only at http://www.vrcai2009.com/
Full paper A4
size maximum 6 pages in MS Words or PDF formats.
Poster paper A4 size 2-6 pages in MS Words or PDF formats.
Note: Please refer to the following website for more info on the paper
format:
http://www.siggraph.org/publications/instructions
PUBLICATIONS
The
accepted papers will be included in ACM digital library.
SPECIAL ISSUE IN
JOURNALS
Selected papers from the conference
will be invited for further revision
and publication in special issues of
Computer Animation and Virtual Worlds
International Journal of Virtual
Reality
Jounal of Society for Art and Science (Japan).
THE CONFERENCE THEME
VRCAI INCLUDES BUT IS NOT LIMITED TO:
1. Fundamentals
+ Virtual Reality
+ Augmented Virtuality and Augmented Reality
+ Mixed Reality
+ Artificial Reality
+ Animation
+ Geometrically, Physically and Image Based Modeling
+ Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
+ Multi-resolution and Multi-scale Methods, Level of Detail, Model Compression and Simplification
+ Scientific Visualization
+ Collision Detection and Response
2. Systems
+ Grid Computing and Commodity Clustered VR
+ High Performance VRC Computing
+ Large-scale Simulation
+ Immersive, Semi-immersive and Desktop Systems
+ Walk-through, Fly-over and Reach-in Systems
+ Sensor and Sensor Technology
+ Motion Tracking and Calibration
+ Projection and Display Systems
+ Active and Passive Stereo Systems
+ 3D Scanner, Digital Mock-up and Reverse Engineering
3. Interactions
+ Avatars and Intelligent Agents
+ Collaborative Virtual Environment
+ Artificial Life and Artificial Ambience
+ Human Perception
+ Speech Interface
+ Body Language
+ Haptic Devices
+ 3D Enabled Devices: Mouse, Glove, Stylus
+ Interaction Design + Human Factors and Ergonomics
+ Integration of VR and Multimedia
4. Industry and Applications
+ Aerospace
+ Architecture and Building
+ Arts + Automotive
+ Defense and Military
+ Education
+ Engineering and Design
+ E-Commerce
+ Game/Entertainment
+ Geology, Geography and GIS
+ Life Science + Manufacturing
+ Medicine and Healthcare
+ Tele-presence and Robotics Simulation
+ Other Industry and Applications
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